{"id":8502,"date":"2023-09-27T21:04:24","date_gmt":"2023-09-28T02:04:24","guid":{"rendered":"http:\/\/w0ep.us\/OM\/?p=8502"},"modified":"2023-09-27T21:09:32","modified_gmt":"2023-09-28T02:09:32","slug":"video-game-of-life","status":"publish","type":"post","link":"http:\/\/w0ep.us\/OM\/?p=8502","title":{"rendered":"Video game of life"},"content":{"rendered":"\n<p>[Today&#8217;s run: 3.2  miles]<\/p>\n\n\n\n<p>I&#8217;ve played a few video games in my day.  They usually follow a pattern.<\/p>\n\n\n\n<p>They have to start you off with some easy stuff so you can learn the commands\/moves and how to move forward.  They don&#8217;t want to scare you away too early.  Sometimes they will have different levels of difficulty so you can do the game on &#8220;easy&#8221; and later make it harder.<\/p>\n\n\n\n<p>So you get started off and you accumulate things.  It may be treasure or companions or abilities.<\/p>\n\n\n\n<p>As you go through, if it is a fighting game you have to take on some low level enemies.  If it is a puzzle game you have to do some easier puzzles.  After a few of those you will have something more difficult.  They call that a Boss.  You have to defeat the Boss.<\/p>\n\n\n\n<p>Then you go on to the next level where there are more minions\/puzzles and at the end of that level another Boss.  And you progress like that until you eventually have lots of skills and magic armor and +1 swords and all of that.  You get harder to kill and the enemies get effectively easier&#8230; but there may be more of them or some other trick which still means it is difficult.  Maybe they get harder to kill as well.<\/p>\n\n\n\n<p>In some games you can get so good that really no enemy can defeat you.<\/p>\n\n\n\n<p>And then they have the last puzzle or enemy and you end the game.<\/p>\n\n\n\n<p>That is a heroic story line but it isn&#8217;t like real life.<\/p>\n\n\n\n<p>In the game of Life you start out completely helpless.  You have circumstances which are more or less beneficial.  You do have a series of puzzles and difficulties, maybe enemies, and you do get better for a long time.  But then you start to lose your abilities.  You can&#8217;t move as fast, your sword fighting deteriorates. You forget your magic spells.  You can&#8217;t carry as much treasure.  And eventually you are back to the beginning where you rely on others to keep you safe and alive.<\/p>\n\n\n\n<p>The key to this kind of game is to build up loyalty over a long time span, particularly among those who are younger  (all your same-age questing partners will be in the same boat as you).  You may have to develop them, bring them up, give them your treasure for tools and training.<\/p>\n\n\n\n<p>I don&#8217;t know if there are any video games like that.  It would be handy to help people develop an overarching strategy.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>I was talking to my partner in the cotton field last week.  We were talking about how someone would monetize a roomba-like autonomous mower, how they would turn that into a business.<\/p>\n\n\n\n<p>My idea was to have a two prong income strategy.   First would be just the service of mowing.  Second would be mounting a go-pro on the auto-mower and upload videos of mowing from the mower&#8217;s point of view.  You could post that on YouTube and people would watch it.  I tried to remind him about the mowing-man screen saver they used to have.  People would watch this animated guy on a mower go back and forth on their computer screen.  My partner was a younger guy, I think that was before his time.<\/p>\n\n\n\n<p>I didn&#8217;t mention the flying toasters.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[Today&#8217;s run: 3.2 miles] I&#8217;ve played a few video games in my day. They usually follow a pattern. They have to start you off with some easy stuff so you can learn the commands\/moves and how to move forward. They don&#8217;t want to scare you away too early. Sometimes they will have different levels of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,1],"tags":[],"class_list":["post-8502","post","type-post","status-publish","format-standard","hentry","category-other-thoughts","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=\/wp\/v2\/posts\/8502","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8502"}],"version-history":[{"count":8,"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=\/wp\/v2\/posts\/8502\/revisions"}],"predecessor-version":[{"id":8510,"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=\/wp\/v2\/posts\/8502\/revisions\/8510"}],"wp:attachment":[{"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8502"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8502"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/w0ep.us\/OM\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}